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GTA VI combat changes the rules: no more default auto-aim, meet the Criminal Profile

According to Red Bull, classic auto-aim is no longer on by default, the Focus ability slows time, and a Criminal Profile system judges how you commit your crimes.

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Combat in GTA VI moves away from what we knew, according to Red Bull’s summary of what was shown in the Extended Look and the preview sessions. Classic auto-aim is no longer active by default: instead there is a more flexible, customisable aiming system. The new Focus ability slows down time and highlights enemy weak points, letting you target specific body parts, in a mechanic reminiscent of Max Payne.

Tied to this is the new Criminal Profile system, which Rockstar stresses is not an honour system like Red Dead Redemption 2’s: it doesn’t measure whether you’re good or evil, but how you commit your crimes. A carefully planned heist without unnecessary casualties is judged differently from a robbery that descends into chaos. The known tiers run from Professional to Aggressive, Violent and Psycho, and there appears to be a further tier whose consequences can become irreversible for the rest of your playthrough. Jason and Lucia have separate profiles, so your choices can shape them into very different criminals: one calculated, the other unpredictable.

Weapon carrying changes too: you can equip two handguns and two long guns, but only one long gun rides on your back; the other must be held, visible, and that affects how NPCs react to you. A weapon on your back is generally tolerated; a ready-to-fire weapon in plain sight causes fear and attracts attention. Weapons also have more weight and recoil, making sustained, accurate fire much harder than in GTA V: the days of effortlessly spraying bullets with perfect aim are over.

Source: Red Bull

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