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Freckles, moles and tanning: how GTA VI will vary its NPCs' appearance

Polygon details Game Informer's report on NPC generation: body proportions and skin features will vary alongside clothes and hair.

Illustration of residents with different skin tones, hairstyles and body proportions in front of a Leonida street
Vicepedia · Illustration original generated for Vicepedia

Leonida’s residents will vary in more ways than their shirts and hairstyles. According to Polygon’s summary of the Game Informer cover story, GTA VI will generate NPCs with different chest and butt proportions, as well as freckles, moles, degrees of tanning and tattoos.

The public introduction to Game Informer’s feature already says NPCs will have more diverse body types and distinct physical features. Polygon adds specific examples of what that means. The general point we noted alongside Leonida’s activities now has details that go beyond clothing.

What is known and what remains unexplained

This describes visual variation across the population. It does not mean every pedestrian has a unique, persistent identity, nor does it confirm that tanning changes over time: the published information describes different degrees of tanning between NPCs, not a sunlight-exposure mechanic.

There is no published count of possible combinations or full explanation of how Rockstar avoids repetition. These details point toward less uniform crowds in Vice City and the rest of Leonida, but the system’s limits remain unknown.

Source: Polygon

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